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![]() Sure, we get our dual shoulder cannons – which makes for some pretty entertaining game moments like blasting two Aliens in the face – but we could have also got dual Shurikens too. When using these particular aspect as a selling point, one would expect more weapons. However, when there are five weapons to unlock in the game it kind of gets stale. The ability to unlock different weapons by taking different routes was supposed to be one of the major replay aspects. Hell, even fighting Face-Huggers would have been different.Įnemies is not the only area with this problem. There was a nice opportunity for hybrids there. Doesn’t matter that we saw chest-bursted dogs or cows, the lack of variety in the enemies just caused the game to get stale as it went on. So in total, we have three count them, three enemies in the game. And there are of course the National Guard. ![]() Your usual warrior/drone, whatever you prefer to call it and what I’m guessing are either Praetorians or young Queens which…are the same thing really. Or should I say lack of? Alien wise we only have the two enemies. One of, if not the, major problems with the game is variety. It does have some interesting things to it, like the counter and if you keep locked on, you can follow through with a finishing blow after you watch Wolf flip an Alien. When you start a mission you’re given the option to choose two weapons. At it’s core, Requiem is just a hack-and-shoot. The rest of the buttons are your equipment selection, firing, cloaking and etc. Analogue stick moves you around, the two shoulder buttons rotate the camera view and play a part in the target locking system. Plays in much the same way as that but due to the limitations of the PSP, it’s not that complex. To sum it up, it’s a dumbed down version of Predator Concrete Jungle. There’s an online version of skirmish but I haven’t got that to work yet. In the grand scheme of things, it’s nothing new or innovative but it’s fun for training, familiarizing yourself with the gameplay and a nice way to kill four minutes. You have a choice of, I think it’s 5 levels from the single player campaign to fight your way through a three minute horde of Aliens to rack up the highest score you can. You fight three minutes worth of Alien Warriors and Praetorians/Young Queens, whatever they are. Like in the actual game, it has next to no variety. In some ways, it’s a sort of fun training mode. ![]() You’ve finished the game, you can choose from everything. You can go into it without having played any of the missions, you get your basic shoulder cannon and wrist blades. The equipment you can use in skirmish mode is all linked to the single player aspect. You can experiment with all the cool counters moves and if you stay locked onto the Alien attacking you, you can swing back to him and bam! Shoot him with your Hand Cannon. While playing the story mode, I just went in and blasted stuff but with the skirmish, it was fun to let the Aliens come for me. While playing the skirmishes, I actually noticed all the cool moves here. Skirmish was a massively popular feature of the original PC Alien vs Predator and for the first time in seven years, has made its way back in AvP Requiem. Each path takes you through specific locations such as the sewer system in Underground and through a high school in Suburban. There’s Underground, Industrial and Suburban. ![]() Each one starts and ends at the same point but each path takes you through a different area in good old Colorado. The single player mode is split up into three branching paths. Oh and the Aliens being killed with more ease than the most evil equation ever: kid+ants+magnifying glass = simile of Aliens in AvP Requiem. Those are about the only connections to AvP Requiem. A Predator ship crashes and unleashes Face-Huggers onto the town, you fight in a power plant and a hospital. You play as a single Predator who comes down in his own drop-pod – the Wolf – and have to clean up an Alien infestation but that’s about it. The game itself is only very loosely based on the film. While the Aliens being called Serpents made me chuckle – reference to the first AvP film – it wasn’t really much. Destroy them and don’t let the humans know you’re here.” Seriously, there’s pretty much nothing in it. AvP Requiem is straight forward to the point of pre-mission info usually being nothing other than “The Serpents are spreading. If you’re looking for an intricate story with Aliens vs Predator Requiem you’ll be in for a disappointment. Well, anyway, they’ve got the duty of doing a tie-in to the latest movie. You know the ones, they made the original AvP for the Atari Jaguar and they made that kickass AvP for the PC. But that’s not what had caught my attention, it was the developers. So, here we are, the first Alien vs Predator game in 4 years and it’s based on the marmite-like movie Aliens vs Predator Requiem.
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